This is the personal website of Kristian Gohlke, M.Sc. Digital Media, researcher, design engineer UX- & interaction design consultant and developer, based in Halle (Saale) and Weimar, Germany. See my Publications, Teaching, the About and Vita for further information about my work and take a look at the selection of finished and ongoing projects, teaching activities, and selected commercial works below.
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Eine Beethovenmaschine für die Philharmonie Berlin
Workshopformat zur partizipativen Entwicklung einer interaktiven, elektro-mechanischen Materialklangskulptur für das Beethovenjahr 2020
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Unerhörte Töne (greifbar machen) - (don’t) push the button
Lehrauftrag an der BURG Giebichenstein im Projektmodul: Unerhörte Töne (greifbar machen) - Gestaltung experimenteller Instrumente und Tonerzeuger
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Doctoral Research Project: Exploring Bio-Inspired Fluidic Soft Actuators and Sensors for the Design of Shape Changing Tangible User Interfaces
Exploring Bio-Inspired Fluidic Soft Actuators and Sensors for the Design of Shape Changing Tangible User Interfaces
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Bauhaus Apparate Labor - FabLab EINS Weimar
FabLab EINS Weimar - Developing a Space for Experimental Prototyping Processes and Machines
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Vertretungsprofessur im Bauhaus.Semester - Blow Up Bauhaus!
Gestaltungsstrategien für formvariable Entwürfe auf Basis pneumatischer Textilsysteme & interaktiver Membranstrukturen
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ARS Electronica 2019 - Der Springende Punkt (Bubbles & Clouds)
Sound-reactive Installation for ARS Electronica 2019 / Bauhaus100 Shared Habitats
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Bauhaus 100 - Manifest of Practice - B100 Thüringische Landesvertretung Berlin
Planung und Umsetzung der Bauhaus 100 Ausstellung der Fakultät Kunst und Gestaltung in der Thüringischen Landesvertretung Berlin
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Bauhausinteraction Colloquium Interdisciplinary Lecture Series
A series of interdisciplinary guest-lectures & workshops
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BauhausUniVisor - Covid-19 Face Shield
An ad-hoc initiative to develop and distribute a Covid-19 Faceshield that can be made on any laser cutter in less than one minute. In cooperation with Prof. Andreas Mühlenberend and Vertr. Prof. Jason Reizner
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Bauhaus 100 – Manifest of Practice International Workshop + Exhibition Series
Forming Bubbles – Generative Structures from Soap-Bubbles & Membrane Envelopes
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iGO囲碁MASCHINE
The classic board game of Go (jap. 囲碁 [igo]) turned into a tangible musical instrument
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Studio 100 - Blow Up Bauhaus! Workshop on Rapid Prototyping with Inflatables
Rapid Prototyping mit Überdruck
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LEGOTECHNO - A tangible user-interface to make music with LEGO® bricks
Physical Construction Toys for Rapid Sketching of Tangible User Interfaces
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FlexiKnobs - Rodent's Redux
Bridging the Gap Between Mouse Interaction and Hardware Controllers for Interaction with Audio-Software
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Aphrodite - A high precision medical color measurement device
UX-Development for a medical handheld color measurement device
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Energieerlebnisstationen: null_E & geo_T
Interaktive, taktile Ausstellungsmedien für die Stadtwerke Bremen AG
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re:sorb - interactive a/v media productions (2003~2010)
Co-founding and operating a start-up enterprise in the field of audio-visual live-performances and interactive media installations
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Apparatus & Pleasure - Interaction Beyond Functionality
A mechanical tea cemeromony as an alternative approach to interaction design that emphasizes pleasure over efficiency
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The TROIA Project (2005)
Algorithmically generated animations for an A/V-Performance inside a 5-sided, immersive LED-display space
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LEGOLAND - Exponate für die Galileo Wissenswelten
Interaktive Exponate für die Galileo Wissenswelten im LEGOLAND Deutschland
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The Current Objects Electrosense Workshop at Profile Intermedia 9
Hosting a workshop series at the 2006 Profile Intermedia 9 International Design Conference